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 Suggestions - Consumables

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Zemog
Manfesto
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Manfesto
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PostSubject: Suggestions - Consumables   Suggestions - Consumables EmptyTue Jun 02, 2009 7:49 pm

This topic is reserved for GoatRP suggestion involving consumables. This varies from transportation vehicles to items to weapons to houses.


Last edited by Manfesto on Sat Sep 27, 2014 2:17 pm; edited 1 time in total
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Manfesto
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PostSubject: Re: Suggestions - Consumables   Suggestions - Consumables EmptyTue Jun 02, 2009 7:56 pm

- A Grappling hook to travel around the map like Spiderman or a Bionic Commando. This is however a very exploitable item and should be implanted carefully.

- To make the air balloon vehicle fly the same track trough the map at all times in a similar fashion as the World of Warcraft tram, boats and air ships.


Last edited by Manfesto on Sat Sep 27, 2014 2:17 pm; edited 1 time in total
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Zemog
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PostSubject: Re: Suggestions - Consumables   Suggestions - Consumables EmptyTue Jun 02, 2009 9:16 pm

Depends on the size of the city. Razz

Will add in edit.
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[TG] Fatal Gnome (Callum)

[TG] Fatal Gnome (Callum)


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PostSubject: RE: Suggestions - Consumables   Suggestions - Consumables EmptyMon Jun 08, 2009 1:11 am

You Should Be Able To Have A Bag To Carry Things, Like Food
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[TG] Chief (alex) -Admin-
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PostSubject: Re: Suggestions - Consumables   Suggestions - Consumables EmptyMon Jun 08, 2009 9:36 am

[TG] Fatal Gnome (Callum) wrote:
You Should Be Able To Have A Bag To Carry Things, Like Food

There is an inventory, it can carry cars, weapons, food, etc. Very Happy
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HolyCrapDudeXD
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PostSubject: Re: Suggestions - Consumables   Suggestions - Consumables EmptyMon Jun 08, 2009 5:20 pm

If we have attributes like strength there should be steroids Razz
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PostSubject: Re: Suggestions - Consumables   Suggestions - Consumables EmptyMon Jun 08, 2009 5:22 pm

HolyCrapDudeXD wrote:
If we have attributes like strength there should be steroids Razz
NOOOOOOOOOOO! Razz Drugs doesn't exist in the time of GoatRP, alcohol is the illegal "drug". The gamemode has "Cameleon stew", "Panda milk", "leoweiser", "beer", and so on, and they all give different abilities and stats. For exemaple, the "Leoweiser" makes you run super fast and jump super high!
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braincabinet
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PostSubject: Re: Suggestions - Consumables   Suggestions - Consumables EmptyMon Jun 08, 2009 5:27 pm

hey you should add a Drunk ness gauge in the lower righthand corner of the screen that looks like a speedometer but well call it the drunkomeeter and the more drunk you are the bigger the chances are of you randomely beeing ragdolled while youre walking around.

also we should be able to whip out our Cawks and piss to lower the drunkness level =D
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HolyCrapDudeXD
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PostSubject: Re: Suggestions - Consumables   Suggestions - Consumables EmptyMon Jun 08, 2009 5:49 pm

braincabinet wrote:
hey you should add a Drunk ness gauge in the lower righthand corner of the screen that looks like a speedometer but well call it the drunkomeeter and the more drunk you are the bigger the chances are of you randomely beeing ragdolled while youre walking around.

also we should be able to whip out our Cawks and piss to lower the drunkness level =D

You sir are a genious!
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PostSubject: Re: Suggestions - Consumables   Suggestions - Consumables EmptyThu Jul 02, 2009 7:24 am

braincabinet wrote:
hey you should add a Drunk ness gauge in the lower righthand corner of the screen that looks like a speedometer but well call it the drunkomeeter and the more drunk you are the bigger the chances are of you randomely beeing ragdolled while youre walking around.

also we should be able to whip out our Cawks and piss to lower the drunkness level =D

Done!
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Zemog
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PostSubject: Re: Suggestions - Consumables   Suggestions - Consumables EmptyThu Jul 02, 2009 9:39 am

If the map is big - add a pre-set train track. When it is stopped on a station, press E and you will "enter" it (Screen goes black, camera attached to roof of train)

If it's medium sized - have taxies, and taxi driving as a job.

I wouldn't recommend anything that can bring you up to a high point like:
Balloons
Jet packs
Airplanes
Tall objects

E.t.c. because of:
Camping on roofs with weapons
You can suddenly easily see glitches in the maps
The roofs of buildings have probably not been tested for walking I'm guessing.

However, I think there should be a nice view at a higher point somewhere in the city, I'll sketch it.
There should be binoculars there, one GD to look at the view. (1024x1024 background image + water)
It might be a little late to change the environment of the city now, but who knows?

EDIT: For the love of god, decrease the LeoWeiser jump. It doesn't increase by 50%, but 500%. Funny though^^
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Zemog
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PostSubject: Re: Suggestions - Consumables   Suggestions - Consumables EmptyThu Jul 02, 2009 1:48 pm

Zemog wrote:
However, I think there should be a nice view at a higher point somewhere in the city, I'll sketch it.
There should be binoculars there, one Goat Dollar to look at the view. (1024x1024 background image + water)
It might be a little late to change the environment of the city now, but who knows?

Suggestions - Consumables GoatCity1
Suggestions - Consumables GoatCity2
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[TG] Fatal Gnome (Callum)

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PostSubject: Consumables   Suggestions - Consumables EmptyFri Jul 03, 2009 10:26 pm

Ok my idea is.
Wearable Clothes,
Hats, shoes, gloves and tops ect. This could also make a job called "Shop Keeper"
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