| Turrets! (A BRAND SPANKING NEW GAMEMODE IDEA, NEED FEEDBACK) | |
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Good idea? | Oui? | | 64% | [ 7 ] | Non? | | 36% | [ 4 ] |
| Total Votes : 11 | | |
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[TGR] Dexter TG Captain
Posts : 484 Reputation : 11 Join date : 2010-01-01
| Subject: Turrets! (A BRAND SPANKING NEW GAMEMODE IDEA, NEED FEEDBACK) Mon Apr 26, 2010 8:45 pm | |
| Yo dawgs, i had this spiffing idea of a sassy gamemode called Turrets!, basically, two teams, runners and turret placers, in the first minute of the game the turret placers fly around the map and place their turret, or two turrets which they can upgrade to. Turrets can be upgraded to have better speed and stuff like that, so can runners, there will be a novelty like hats and trails and powerups for runners and turrets, runners will also be able to purchase weapons like, EMP 'nade When thrown disables all turrets in the area for 15 secs(like everything else, this can be upgraded to longer) When you complete a level you get points(to spend on upgrades and novelties) and exp(used to level up and become faster as a runner and more powerful as a turret)
Feedback before i start making this plox. | |
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[TG] Chief (alex) -Admin- TG Leader
Posts : 1525 Reputation : 59 Join date : 2009-05-17 Age : 31 Location : I am from norway, north norway!
| Subject: Re: Turrets! (A BRAND SPANKING NEW GAMEMODE IDEA, NEED FEEDBACK) Mon Apr 26, 2010 8:46 pm | |
| I like it, sounds like a spiffong fretta gamemode! | |
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[TGR] Dexter TG Captain
Posts : 484 Reputation : 11 Join date : 2010-01-01
| Subject: Re: Turrets! (A BRAND SPANKING NEW GAMEMODE IDEA, NEED FEEDBACK) Mon Apr 26, 2010 8:58 pm | |
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Zemog TG Colonel
Posts : 2210 Reputation : 33 Join date : 2009-05-27 Age : 30
| Subject: Re: Turrets! (A BRAND SPANKING NEW GAMEMODE IDEA, NEED FEEDBACK) Mon Apr 26, 2010 9:46 pm | |
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mac TG Captain
Posts : 607 Reputation : 25 Join date : 2009-10-20 Age : 29 Location : Denmark, Jylland east
| Subject: Re: Turrets! (A BRAND SPANKING NEW GAMEMODE IDEA, NEED FEEDBACK) Tue Apr 27, 2010 10:13 am | |
| Great idea. I'd be happy to map for it. | |
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[TGR] Dexter TG Captain
Posts : 484 Reputation : 11 Join date : 2010-01-01
| Subject: Re: Turrets! (A BRAND SPANKING NEW GAMEMODE IDEA, NEED FEEDBACK) Tue Apr 27, 2010 11:46 pm | |
| Actually, my friend suggested this idea, the first turret you get is manually operated and you can buy an extra turret which is automatic but weak(er). | |
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Hidden
Posts : 107 Reputation : 1 Join date : 2009-08-12 Age : 32 Location : Southern Norway
| Subject: Re: Turrets! (A BRAND SPANKING NEW GAMEMODE IDEA, NEED FEEDBACK) Wed Apr 28, 2010 11:48 am | |
| so its basicly a tower defence | |
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[TGR] Dexter TG Captain
Posts : 484 Reputation : 11 Join date : 2010-01-01
| Subject: Re: Turrets! (A BRAND SPANKING NEW GAMEMODE IDEA, NEED FEEDBACK) Wed Apr 28, 2010 5:16 pm | |
| Not necessarily 1-The waves are not automated 2-There are not waves 3-The turret that you start off with is controlled manually 4-Stuff. | |
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Hidden
Posts : 107 Reputation : 1 Join date : 2009-08-12 Age : 32 Location : Southern Norway
| Subject: Re: Turrets! (A BRAND SPANKING NEW GAMEMODE IDEA, NEED FEEDBACK) Thu Apr 29, 2010 1:03 pm | |
| we could actualy try making a E2 version on your server, hoewer we cant add additional dmg to turrets and stuff | |
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Zemog TG Colonel
Posts : 2210 Reputation : 33 Join date : 2009-05-27 Age : 30
| Subject: Re: Turrets! (A BRAND SPANKING NEW GAMEMODE IDEA, NEED FEEDBACK) Thu Apr 29, 2010 4:27 pm | |
| - [TGR] Dexter wrote:
- Not necessarily
1-The waves are not automated 2-There are not waves 3-The turret that you start off with is controlled manually 4-Stuff. Isn't the definition of tower defense that you defend something? Alias... tower defense. | |
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[TGR] Dexter TG Captain
Posts : 484 Reputation : 11 Join date : 2010-01-01
| Subject: Re: Turrets! (A BRAND SPANKING NEW GAMEMODE IDEA, NEED FEEDBACK) Thu Apr 29, 2010 6:25 pm | |
| My friend also suggested another mode, defend the fort which is more of a dm aspect. | |
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| Turrets! (A BRAND SPANKING NEW GAMEMODE IDEA, NEED FEEDBACK) | |
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