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 ME2: A solution to the reaper problem

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[TG]Hailstorm
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ME2: A solution to the reaper problem Empty
PostSubject: ME2: A solution to the reaper problem   ME2: A solution to the reaper problem EmptyThu Mar 04, 2010 6:22 pm

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Shepard, Mordin would like a talk with you in the Tech Lab. He may be able to reduce the resources necessary for building a Reaper.

With the current schematics, it will cost 950000 Platinum and Palladium, along with 500000 Element Zero and Iridium, to assemble a single Reaper. We will require around five hundred Reapers in order to mount a viable defense force.

It is too dangerous for the Citadel or Geth Fleet to mine minerals in the dangerous areas of the galaxy, so you will have to do most of the material gathering yourself.

Good luck.



later

Shepard, the specialized Normandy probe is now ready for deployment. Go to the CIC and direct the ship on the galaxy map to begin mining the Element Zero out of each disabled Reaper.

Probe away.
Probe launched.
Launching probe.
Probe launched.
Probe away.
Launching probe.
Probe launched.
Probe away.
---------------------


Or a Pre-CSS Counterstrike match on de_dust, no AWP's.

For lolz
https://www.youtube.com/watch?v=Z7Oc-pstqpc&feature=related
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Zemog
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PostSubject: Re: ME2: A solution to the reaper problem   ME2: A solution to the reaper problem EmptyFri Mar 05, 2010 11:27 am

Note to self: Watch this too.
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[TGR] Dexter
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ME2: A solution to the reaper problem Empty
PostSubject: Re: ME2: A solution to the reaper problem   ME2: A solution to the reaper problem EmptySat Mar 06, 2010 6:03 pm

I dun get it.
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PostSubject: Re: ME2: A solution to the reaper problem   ME2: A solution to the reaper problem Empty

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