| The Goatquarters | |
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Good idea? | No | | 13% | [ 1 ] | Yes | | 50% | [ 4 ] | Do it. DO IT NAOUGHHH! | | 37% | [ 3 ] |
| Total Votes : 8 | | |
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Zemog TG Colonel
Posts : 2210 Reputation : 33 Join date : 2009-05-27 Age : 30
| Subject: The Goatquarters Wed Dec 02, 2009 9:49 pm | |
| Nope, not yet another Garry's mod gamemode. A source mod. A real source mod. A mod where you can access all the other gamemodes made by Chief for TG. Here's the thing: The Goatquarters is a simple source-mod. It's a map with 20-30 rooms. It uses SVN and it's updated regularly. It's also online. You enter a door and you enter a ported version of the gamemode for the door you enter. At first most doors are locked. When updates stroll along from Chief alphas, betas and finished gamemodes and mods can be accessed through these doors. Some doors require keycards that only TG'ers of the round table have. This forum can even be accessed through the mod. The full source is layed out for anyone to add stuff to. Post your own codes here and have them approved by Chief for example. Then they will be added to to your own door thing. The more coders the less of a mess. Everything for the TG clan can be accessed through this thing. Also, a good base to publicly test gamemodes for free would attract good coders which may turn out to be very handy for you mr. Chief. This clan lacks coders. So - possible? | |
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Hidden
Posts : 107 Reputation : 1 Join date : 2009-08-12 Age : 32 Location : Southern Norway
| Subject: Re: The Goatquarters Wed Dec 02, 2009 10:06 pm | |
| this sounds like a cool idea. not going to be so harsh on this one but it would be very tricky to make a gamemode where you first connect to TG server then enter a door in the game to enter a server in another game. tricky :/ very nice idea thou for you | |
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Zemog TG Colonel
Posts : 2210 Reputation : 33 Join date : 2009-05-27 Age : 30
| Subject: Re: The Goatquarters Wed Dec 02, 2009 10:08 pm | |
| - Hidden wrote:
- this sounds like a cool idea.
not going to be so harsh on this one
but it would be very tricky to make a gamemode where you first connect to TG server then enter a door in the game to enter a server in another game. tricky :/ very nice idea thou for you No servers. It's all run off a single server. Since it's a source mod it'll manage to carry it. And I believe I mentioned that the Gmod gamemodes could be ported. I don't know if this is possible, but since all the Mechanics are the same it shooooooooooouldn't be an issue... maybe possibly. Also, I go the media and communications line. Graphics design, art, typography, anything with a video e.t.c. is my specialty - not coding. I only have a vague clue what's possible and not. This thread is really just made to find out if this actually can be done. | |
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[TG] Chief (alex) -Admin- TG Leader
Posts : 1525 Reputation : 59 Join date : 2009-05-17 Age : 31 Location : I am from norway, north norway!
| Subject: Re: The Goatquarters Wed Dec 02, 2009 11:12 pm | |
| This is basically liiiiikeeem, remaking GMOD in a way? Since it will be able to run gamemodes. That's that garry used months on to figure out?! HAAALP! HAAAAAAAAAAAAAAAAAAAAAAAAAAAAALP!
I like the idea tho!
If we made this game on the L4D platform... hem hem. This does mean that... we need to code it from scratch, since L4D doesn't got a east-mod-base yet. | |
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Zemog TG Colonel
Posts : 2210 Reputation : 33 Join date : 2009-05-27 Age : 30
| Subject: Re: The Goatquarters Wed Dec 02, 2009 11:20 pm | |
| Basically a portal for accessing anything TG. | |
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braincabinet TG Captain
Posts : 625 Reputation : 2 Join date : 2009-05-26 Age : 33 Location : Pie ville kentucky
| Subject: Re: The Goatquarters Thu Dec 03, 2009 2:54 am | |
| not dumb . but this is one of the functions we originally had thought for the embasy though we had only one server then.
because i have seen cross server portals/ doors before :p | |
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[TG] Chief (alex) -Admin- TG Leader
Posts : 1525 Reputation : 59 Join date : 2009-05-17 Age : 31 Location : I am from norway, north norway!
| Subject: Re: The Goatquarters Thu Dec 03, 2009 9:52 am | |
| I can make this in GMOD in a couple of weeks. The only crappy thing is that the map can't be so extremely large.
What'ya say guys? Should i restart the "Goat Embassy" project after Goatracer? (PS. I will be feeding goatracer updates)
...or should i continue with TG-RolePlay? | |
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tatoma4
Posts : 208 Reputation : 9 Join date : 2009-09-23 Age : 29 Location : Finland
| Subject: Re: The Goatquarters Thu Dec 03, 2009 5:15 pm | |
| I could try making gamemode. I got one going on at the time. | |
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braincabinet TG Captain
Posts : 625 Reputation : 2 Join date : 2009-05-26 Age : 33 Location : Pie ville kentucky
| Subject: Re: The Goatquarters Thu Dec 03, 2009 5:58 pm | |
| i would say embasy but that is less of a gamemod for making clink for the guild than RP ... besides we might get lucky if they update the engine a little and make it possible for mOAR vertexes | |
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[TG] Chief (alex) -Admin- TG Leader
Posts : 1525 Reputation : 59 Join date : 2009-05-17 Age : 31 Location : I am from norway, north norway!
| Subject: Re: The Goatquarters Thu Dec 03, 2009 6:11 pm | |
| - braincabinet wrote:
- i would say embasy but that is less of a gamemod for making clink for the guild than RP ... besides we might get lucky if they update the engine a little and make it possible for mOAR vertexes
I'll make a new map after GoatRacer is finished then! I've learned much after the GoatEmbassy map-failure episode. | |
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braincabinet TG Captain
Posts : 625 Reputation : 2 Join date : 2009-05-26 Age : 33 Location : Pie ville kentucky
| Subject: Re: The Goatquarters Thu Dec 03, 2009 6:24 pm | |
| i say we do the Rp to learn even more ... besides for making the embassy all your mapping skillz must be at their Max | |
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