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 Killbuild UI

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Zemog
TG Colonel
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Zemog


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Killbuild UI Empty
PostSubject: Killbuild UI   Killbuild UI EmptyFri Oct 09, 2009 11:23 pm

Chief asked me to pøst my photoshop menu idea thing on the forum... so, yeah, here you go:
Killbuild UI KillbuildUI
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http://cdn.dipity.com/uploads/events/d219f59aaf68268b76b8b489c11
[TG] Chief (alex) -Admin-
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[TG] Chief (alex) -Admin-


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PostSubject: Re: Killbuild UI   Killbuild UI EmptySat Oct 10, 2009 7:47 am

I like it, ill see what i can do, maybe make the boxes smaller.
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Zemog
TG Colonel
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Zemog


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Killbuild UI Empty
PostSubject: Re: Killbuild UI   Killbuild UI EmptySat Oct 10, 2009 10:22 am

I made a new, better looking HUD.

Normal HUD:
Killbuild UI HUD1

Weapons purchase HUD:
Killbuild UI HUD2

Ammo purchase HUD:
Killbuild UI HUD3

Upgrades HUD:
Killbuild UI HUD4

Fades when aiming down sights:
Killbuild UI HUD5

In ammo I imagined that you could purchase throwing knives as well.
Stats and rank show stats and rank (playtime, kills, headshots, leaderboards e.t.c.)
Rules show rules, build number, creators and stuff like that.
Items acts like a toned down 'Q' menu where you can spawn some crap.
Always have crowbar.
Hide ammo crates around the map.
Look closely on each menu to find details that may be vital.

That's basically my idea. It's a bit much, buuuuuuuuut... the gamemode has freaking potential. Use it. Laughing
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http://cdn.dipity.com/uploads/events/d219f59aaf68268b76b8b489c11
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Killbuild UI Empty
PostSubject: Re: Killbuild UI   Killbuild UI Empty

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