Since Alex isn't going to post it, I might as well. Here's some nice tests of the map by Alexio:
Alpha9412
Posts : 52 Reputation : 3 Join date : 2009-07-16
Subject: Re: rp_goatsburg_v1 progress: Thu Jul 16, 2009 2:35 am
i can help in some areas where your not focusing on to much...i can make a sample map and if you like it you can upload it into goatsburg if you want(if its even possible to upload small parts into a larger map) im skilled in source sdk
[TG] Chief (alex) -Admin- TG Leader
Posts : 1525 Reputation : 59 Join date : 2009-05-17 Age : 31 Location : I am from norway, north norway!
Subject: Re: rp_goatsburg_v1 progress: Thu Jul 16, 2009 10:42 am
Alpha9412 wrote:
i can help in some areas where your not focusing on to much...i can make a sample map and if you like it you can upload it into goatsburg if you want(if its even possible to upload small parts into a larger map) im skilled in source sdk
I also accept small parts of the map yes.
Zemog TG Colonel
Posts : 2210 Reputation : 33 Join date : 2009-05-27 Age : 30
Subject: Re: rp_goatsburg_v1 progress: Thu Jul 16, 2009 10:43 am
I want to see a demo reel, Alpha. That good?
HolyCrapDudeXD TG Colonel
Posts : 848 Reputation : 12 Join date : 2009-05-17 Age : 27 Location : Fathers milk paradize
i can help in some areas where your not focusing on to much...i can make a sample map and if you like it you can upload it into goatsburg if you want(if its even possible to upload small parts into a larger map) im skilled in source sdk
I have to warn you! Chief is an annoying perfectionist! Make sure you follow his measurments or you will find yourself on SDK 50 times all over the same map/house!
lol like the picture it fits perfectly. my sdk is being a bitch and is saying it cant find the gameinfo txt. i know how to fix it but its still fucking up so im reinstalling sdk then im starting my sample building. im going to use the measurements that are in the other thread of this map forum
[TG] Chief (alex) -Admin- TG Leader
Posts : 1525 Reputation : 59 Join date : 2009-05-17 Age : 31 Location : I am from norway, north norway!
Subject: Re: rp_goatsburg_v1 progress: Fri Jul 17, 2009 12:15 am
HolyCrapDudeXD wrote:
Alpha9412 wrote:
lol i know exactly what you mean by perfectionist. its his map and if i was making a map i would prob be the same way
NO DUDE! YOU DO NOT KNOW WHAT YOU ARE GETTING INTO! IF HE DOESNT LIKE IT HE BRUALLY ASS RAPES YOU!
GHAHAHA Mr. Lampshade!
HOLYCRAP DUDE! YOU MISSED A SPOT ON THE MAP! YOU FUUUUCKING DUCHEBOOOX! IM COMING TO KILL YOU! I DONT LIKE THE GRASSPIXEL YOU PUT AT POSITON 234904,43829423,432423894! IT STUPID! buutem.. the rest is ... good!
[TG] Chief (alex) -Admin- TG Leader
Posts : 1525 Reputation : 59 Join date : 2009-05-17 Age : 31 Location : I am from norway, north norway!
Subject: Re: rp_goatsburg_v1 progress: Fri Jul 17, 2009 12:16 am
Alpha9412 wrote:
lol like the picture it fits perfectly. my sdk is being a bitch and is saying it cant find the gameinfo txt. i know how to fix it but its still fucking up so im reinstalling sdk then im starting my sample building. im going to use the measurements that are in the other thread of this map forum
The error appares when you haven' played a level on the game yet. Play the game you're mapping for, and the SDK should work! I LOVE YOUR NICKNAME!
Alpha9412
Posts : 52 Reputation : 3 Join date : 2009-07-16
Subject: Re: rp_goatsburg_v1 progress: Fri Jul 17, 2009 2:51 am
thanks . i fixed it now and i tried running both games i even made a video on it to post on youtube if it keeps messing up. i eventually fixed by reseting the game configurations
Alpha9412
Posts : 52 Reputation : 3 Join date : 2009-07-16
Subject: Re: rp_goatsburg_v1 progress: Fri Jul 17, 2009 2:55 am
OH YEAH!!! i forgot to tell you guys. i was making a pretty good map and it was going good. about half an hour into it i lost power and i didnt save 0.0
[TG] Chief (alex) -Admin- TG Leader
Posts : 1525 Reputation : 59 Join date : 2009-05-17 Age : 31 Location : I am from norway, north norway!
Subject: Re: rp_goatsburg_v1 progress: Fri Jul 17, 2009 11:01 am
Alpha9412 wrote:
OH YEAH!!! i forgot to tell you guys. i was making a pretty good map and it was going good. about half an hour into it i lost power and i didnt save 0.0
T-T
braincabinet TG Captain
Posts : 625 Reputation : 2 Join date : 2009-05-26 Age : 33 Location : Pie ville kentucky
dont worry chief he will get it back due to hammers wonderfull feature of youre Shit shut down strangely so we kept it alive for you would you like to load ?
braincabinet TG Captain
Posts : 625 Reputation : 2 Join date : 2009-05-26 Age : 33 Location : Pie ville kentucky
Subject: Re: rp_goatsburg_v1 progress: Sun Jul 19, 2009 12:53 am
Chief the mountainside towering beside Goatsburg is bare and cold and sad and lonely so i have made a solution
this should be an understandable blueprint and my guess is that you can understand it ^^
or else i will be forced to admitt your stupidity ;D
also there should be more than one of them in 2 diffrent complexes each with a nuke safe bombshelter at the bottom
GLHF <3
Alpha9412
Posts : 52 Reputation : 3 Join date : 2009-07-16
Subject: Re: rp_goatsburg_v1 progress: Sun Jul 19, 2009 1:03 am
i heard this mentioned in another post....are we going to have like a secret TG hideout...i just remember hearing about it
[TG] Chief (alex) -Admin- TG Leader
Posts : 1525 Reputation : 59 Join date : 2009-05-17 Age : 31 Location : I am from norway, north norway!
Subject: Re: rp_goatsburg_v1 progress: Sun Jul 19, 2009 1:03 am
braincabinet wrote:
Chief the mountainside towering beside Goatsburg is bare and cold and sad and lonely so i have made a solution
this should be an understandable blueprint and my guess is that you can understand it ^^
or else i will be forced to admitt your stupidity ;D
also there should be more than one of them in 2 diffrent complexes each with a nuke safe bombshelter at the bottom
GLHF <3
Love it, gonna make it!
Alpha9412
Posts : 52 Reputation : 3 Join date : 2009-07-16
Subject: Re: rp_goatsburg_v1 progress: Sun Jul 19, 2009 1:05 am
braincabinet wrote:
Chief the mountainside towering beside Goatsburg is bare and cold and sad and lonely so i have made a solution
this should be an understandable blueprint and my guess is that you can understand it ^^
or else i will be forced to admitt your stupidity ;D
also there should be more than one of them in 2 diffrent complexes each with a nuke safe bombshelter at the bottom
GLHF <3
in the white part of the mountain in the left picture..is that an elevator shaft? cause that would look be cool
braincabinet TG Captain
Posts : 625 Reputation : 2 Join date : 2009-05-26 Age : 33 Location : Pie ville kentucky
Subject: Re: rp_goatsburg_v1 progress: Sun Jul 19, 2009 1:07 am
Alpha9412 wrote:
braincabinet wrote:
Chief the mountainside towering beside Goatsburg is bare and cold and sad and lonely so i have made a solution
this should be an understandable blueprint and my guess is that you can understand it ^^
or else i will be forced to admitt your stupidity ;D
also there should be more than one of them in 2 diffrent complexes each with a nuke safe bombshelter at the bottom
GLHF <3
in the white part of the mountain in the left picture..is that an elevator shaft? cause that would look be cool
yes actually that was the plan to have an elevator much like the one in the dam shaft chief but with 3 floors like the Gbuilding and each floor beeing an appartment and only entry is with key ofc ^^
Zemog TG Colonel
Posts : 2210 Reputation : 33 Join date : 2009-05-27 Age : 30
Subject: Re: rp_goatsburg_v1 progress: Sun Jul 19, 2009 8:57 am