[TG] Chief (alex) -Admin- TG Leader
Posts : 1525 Reputation : 59 Join date : 2009-05-17 Age : 31 Location : I am from norway, north norway!
| Subject: So you wanna map for Goatsburg? Mon Jul 13, 2009 4:56 pm | |
| So you wanna map for Goatsburg? YOU FOOL! Then you have to follow these simple defaults, if you don't I wont even consider using it.
Walls Z axis = 128 Walls thickness = 8 - 16
Windows Z axis = 68 Windows width = 32 and up Windows thickness = same as wall/same as wall + window frame
Try to keep the size of the houses in the power of 2 (128, 256, 512, 1028 and so on) then it comes to width and length.
Try to keep breakable windows to a minimum, or not at all. Doors have to be a prop_door_rotating (flags: only "Use closes" and "starts open", nothing more)
Do not make any special effects on the building (like env_fire) Keep the lighting at a minimum (not much "lights")
please put the furniture in the house yourself.
The rest is up to you. Map - mäp - möppte - hat gemaptz0rz And then chill - chall - chüll - hat gechullen | |
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[TG] Chief (alex) -Admin- TG Leader
Posts : 1525 Reputation : 59 Join date : 2009-05-17 Age : 31 Location : I am from norway, north norway!
| Subject: Re: So you wanna map for Goatsburg? Sat Jul 18, 2009 9:24 pm | |
| - [TG] Chief (alex) -Admin- wrote:
- So you wanna map for Goatsburg? YOU FOOL! Then you have to follow these simple defaults, if you don't I wont even consider using it.
Walls Z axis = 128 Walls thickness = 8 - 16
Windows Z axis = 68 Windows width = 32 and up Windows thickness = same as wall/same as wall + window frame
Try to keep the size of the houses in the power of 2 (128, 256, 512, 1028 and so on) then it comes to width and length.
Try to keep breakable windows to a minimum, or not at all. Doors have to be a prop_door_rotating (flags: only "Use closes" and "starts open", nothing more)
Do not make any special effects on the building (like env_fire) Keep the lighting at a minimum (not much "lights")
please put the furniture in the house yourself.
The rest is up to you. Map - mäp - möppte - hat gemaptz0rz And then chill - chall - chüll - hat gechullen 1 light per room. | |
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