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 So you wanna map for Goatsburg?

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[TG] Chief (alex) -Admin-
TG Leader
TG Leader
[TG] Chief (alex) -Admin-


Posts : 1525
Reputation : 59
Join date : 2009-05-17
Age : 31
Location : I am from norway, north norway!

So you wanna map for Goatsburg? Empty
PostSubject: So you wanna map for Goatsburg?   So you wanna map for Goatsburg? EmptyMon Jul 13, 2009 4:56 pm

So you wanna map for Goatsburg? YOU FOOL! Then you have to follow these simple defaults, if you don't I wont even consider using it.

Walls Z axis = 128
Walls thickness = 8 - 16

Windows Z axis = 68
Windows width = 32 and up
Windows thickness = same as wall/same as wall + window frame



Try to keep the size of the houses in the power of 2 (128, 256, 512, 1028 and so on) then it comes to width and length.

Try to keep breakable windows to a minimum, or not at all.
Doors have to be a prop_door_rotating (flags: only "Use closes" and "starts open", nothing more)

Do not make any special effects on the building (like env_fire)
Keep the lighting at a minimum (not much "lights")

please put the furniture in the house yourself.

The rest is up to you. Map - mäp - möppte - hat gemaptz0rz
And then chill - chall - chüll - hat gechullen
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http://www.thegoatriders.com
[TG] Chief (alex) -Admin-
TG Leader
TG Leader
[TG] Chief (alex) -Admin-


Posts : 1525
Reputation : 59
Join date : 2009-05-17
Age : 31
Location : I am from norway, north norway!

So you wanna map for Goatsburg? Empty
PostSubject: Re: So you wanna map for Goatsburg?   So you wanna map for Goatsburg? EmptySat Jul 18, 2009 9:24 pm

[TG] Chief (alex) -Admin- wrote:
So you wanna map for Goatsburg? YOU FOOL! Then you have to follow these simple defaults, if you don't I wont even consider using it.

Walls Z axis = 128
Walls thickness = 8 - 16

Windows Z axis = 68
Windows width = 32 and up
Windows thickness = same as wall/same as wall + window frame



Try to keep the size of the houses in the power of 2 (128, 256, 512, 1028 and so on) then it comes to width and length.

Try to keep breakable windows to a minimum, or not at all.
Doors have to be a prop_door_rotating (flags: only "Use closes" and "starts open", nothing more)

Do not make any special effects on the building (like env_fire)
Keep the lighting at a minimum (not much "lights")

please put the furniture in the house yourself.

The rest is up to you. Map - mäp - möppte - hat gemaptz0rz
And then chill - chall - chüll - hat gechullen

1 light per room.
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http://www.thegoatriders.com
 
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